· Throw a character into a situation or conflict
· Challenge a character
· Show a character’s growth; how a character changes (the character’s arch)
· A character experiences conflict and weaknesses/strengths determine how it is resolved
· What does the character want?
· What are the obstacles?
· How do they get what they want?
· How does a character react or respond to a situation, other character, decision?
· The difference between characterization and character: Characterization is a list of traits. Character is revealed through choices and decisions made in overcoming obstacles.
· What motivates a character?
· A character goes on a quest to reach a desired goal, overcomes obstacles, defeats an enemy, wins in the end.
· Cause and effect: Somebody does something or something happens forcing a character to react, respond, make a decision/choice, run or hide.
· Characters want something. A character consists of a look, goals, desires, a job, a place in society, family, friends, inner turmoil, strengths/weaknesses, health, status, morality, religion, politics, money, make mistakes, love and hate.
What is the point of view?
Life is boring. Girls suck. Life is a storm. Life is about surviving the storm. Life is war. Nothing good ever happens to me. No one notices me. I’m a superstar about to fall from grace. It’s a world full of evil. Everything is beautiful. Somebody’s out to get me. I’m the next champion. Nothing’s right. Life is fun. Life is a joke. Life is erotic. Life is short. Women are inferior. I take what I want. There is hope.
How does the character see people and things, positively or negatively?
What happens when positive turns negative or in reverse? A straight person starts doing drugs. A non-fighter kills the wrong person. A recently divorced woman falls in love with another woman. A loser hits the jackpot. A scientist makes a discovery that ends up in the wrong hands. A virus, meteor or alien comes out of nowhere. A crime is committed. An innocent person gets killed and the lover becomes the prime suspect.
Who is the character?
Loving or cruel? Generous or selfish? Strong or weak? Truthful or a liar? Courageous or cowardly?
We get to know a character by watching the choices/decisions he/she makes while overcoming obstacles to reach a desired goal. Something must be at risk. The stakes must be high and get higher as the character gets closer to the goal.
Small things can reveal character: chewing tobacco vs. chewing gum; won’t step on the cracks in a sidewalk; lights candles under stress; wears a sports cap but isn’t into sports; doesn’t wear underwear; drinks martinis shaken but not stirred.
A character is honest or deceitful, good or bad, outgoing or shy, talkative or quiet, good looking or ugly, smart or stupid, winner or loser, one of the Haves or Have-Nots.
Situation reveals character
A doctor, lawyer, criminal, illegal immigrant, drunk, member of a hate group, will all respond differently to a car accident. But a job, position, title or status alone will not reveal character. A drunk can be courageous. A doctor can be cowardly. What kind of person is willing to give their life for a stranger? Will the black man save the white man? Will the Jew kill the German? Will a gang member rat on another gang member? Will a bored housewife finally succumb to an affair?
Conflict reveals character
We know nothing about a character until something happens. When something happens, we then discover a housewife is really a former secret agent who lost her memory. Something happens and a former gunfighter turned priest is forced to use the gun once again. An ordinary guy sitting on a train reading a newspaper becomes a superhero when the train is suddenly taken hostage by an evil criminal.
Character is tested and revealed through a series of conflicts. Decisions and choices reveal character. Conflict peals away the masks.
As a series of event changes, character will change. And, when a character changes, different things happen. A change in character changes the story. A change in the story changes the character.
Genre affects character
In action/adventure, character is simple. Murder mysteries and coming of age stories have more complex characters. Some characters are cardboard cutouts. Some characters are based on film star personalities. Other characters are of historical importance.
CHARACTER TRAITS
Basic stats: Name, rank, serial number, nickname, birth date, place of birth, employed, marital status, education, political and religious affiliation, criminal record, tattoos.
Personal Appearance: Gorgeous, sexy, frail, tall, fat, balding, grey, injured, beard, plane Jane, jeans and t-shirt, cowboy hat, athletic, plastic surgery, stern, free spirited, scars, dyke, truck driver, pizza shop owner (many other stereotypes).
Voice/Speech: Is Sultry? Deep and forboding? Squeaky? Stutter? Articulate? Loud? Talk too fast? Street lingo? Scientific lingo? Accent?
Habits/Gestures: Bite nails, curl a lip, wink, twitch, swears a lot, drinks, snorts cocaine, intimidates, slob, standoffish, drive fast, cuts through the shit, competitive, obsessive/compulsive, dismisses with the wave of a hand, meets the wrong girls.
Dress/Style: Historical, collegiate, high fashion, working class, suburban, urban, country, sexy, dark, second hand, sloven, girl dresses like a boy, corporate, gypsy, jaded hippie, gothic, street gangsta. Every decade has a look. Every historical period has a look. Every country has a look.
Home life: Supportive, nurturing or abusive? Trailer or a mansion? Homeless? From an alien planet? Cartoon character lives in a tree or under the ground? Generation gap? Big family, broken family, dysfunctional family? Celebrate holidays? Secrets? Corruption? Betrayal?
Education: Highschool, college, graduate school, dropout, scholarship, misfit, private school, specialized, self-taught, speak foreign languages, can’t read or write, bad at science, got by on sports, looks or popularity, favorite subjects, learn as you go?
Job: Career-driven, top of the game, trying to break in, menial labor, desk job, oil rig, space vehicle, scientist, artist, cop, lawyer, spy, soldier, make good money, hate the boss, talented, successful, respected, feared, responsible, criminal?
Handicaps: Physical, mental, emotional? How does a character deal with a handicap?
Hobbies: Collect things, hunt and fish, build things, travel, play games, gamble, spare time, hang with friends, watch TV, productive or destructive?
Pets: Dog, cat, bird, fish, champion horse, snake, friends with wild animals, hate animals, allergic, vegetarian?
Favorite things: Color, movie, song, book, TV show, artwork, celebrity, hero, character from the Bible, old relics, souvineers, pictures, letters, clothing, things to do, treasures, keepsakes, quotes, food, a special drink, a chair, a child, parent or relative, place to live, natural scenery, city, country, period in history, fantasy.
Sense of Humor: Witty, sarcastic, ironic, silly, slapstick, dumb, big laugh, serious, never smiles, laughs at pain, looking for a good time.
Best friend: From childhood? Neighborhood? High school? Battlefield? New best friend? Best friend helps protagonist reach goals or gets in the way. Sidekick goes everywhere with the hero. Heroes have allies. Best friends create conflict or help protagonist resolve conflict.
Enemy: The antagonist. The main obstacle in the way of a protagonist reaching a desired goal. Every enemy has a friend; every friend has an enemy. Why is someone trying to stop you from reaching your goals? Why are they trying to harm you or kill you? Do you deserve to have enemies or are you a victim?
Goals: To be the best? To survive? To defeat an enemy or monster? To be loved? Find a cure? Save the planet? Save a marriage? Change history? Right a wrong? Kill someone? Commit a crime? Stop a crime? Protect a country? Conquer a country? What’s at risk? What are the stakes?
Fears and Inhibitions: Afraid to win? Afraid to lose? Afraid of monsters, demons, ghosts, aliens, the night? Afraid of a neighbor, boss, relative, spouse or child? Anxious, neurotic, shy, psychotic, paranoid, confused, thrown into chaos? Afraid of girls, snakes, high places, guns, needles, driving, saying the wrong thing, falling down. Hiding something? Afraid of the truth?
Loves and hates: Heroes and heroines? Lovers, friends, relatives? The world? Other nationalities? The way things are? Little things? Society? Sunday mornings? Saturday nights? Dancing? Art? Job? Boss? Themselves? A city?